Zeus: Master of Olympus Buildings
Buildings
Every building the engine defines, with its footprint in tiles and the constant that names it in the source. Read out of eZeus's own building source rather than transcribed, so the sizes are the ones the game actually uses.
100 buildings
- Baths 4×4Aesthetics
eBuildingType::baths - Bench 1×1Aesthetics
eBuildingType::bench - Bird Bath 1×1Aesthetics
eBuildingType::birdBath - Commemorative Monument 3×3Aesthetics
eBuildingType::commemorative - Dolphin Sculpture 3×3Aesthetics
eBuildingType::dolphinSculpture - Fish Pond 4×4Aesthetics
eBuildingType::fishPond - Flower Garden 2×2Aesthetics
eBuildingType::flowerGarden - Gazebo 2×2Aesthetics
eBuildingType::gazebo - God Monument 2×2Aesthetics One is built per god; footprint and role are identical every time.
eBuildingType::godMonument - Hedge Maze 3×3Aesthetics
eBuildingType::hedgeMaze - Orrery 3×3Aesthetics
eBuildingType::orrery - Park 1×1Aesthetics
eBuildingType::park - Shell Garden 2×2Aesthetics
eBuildingType::shellGarden - Short Obelisk 1×1Aesthetics
eBuildingType::shortObelisk - Spring 3×3Aesthetics
eBuildingType::spring - Stone Circle 4×4Aesthetics
eBuildingType::stoneCircle - Sundial 2×2Aesthetics
eBuildingType::sundial - Tall Obelisk 1×1Aesthetics
eBuildingType::tallObelisk - Topiary 3×3Aesthetics
eBuildingType::topiary - Water Park 2×2Aesthetics
eBuildingType::waterPark - Arms Vendor 2×2Distribution 4 workers
eBuildingType::armsVendor - Chariot Vendor 2×2Distribution 4 workers
eBuildingType::chariotVendor - Common Agora 3×6Distribution Rotates to 6x3 the other way round.
eBuildingType::commonAgora - Fleece Vendor 2×2Distribution 4 workers
eBuildingType::fleeceVendor - Food Vendor 2×2Distribution 4 workers
eBuildingType::foodVendor - Granary 4×4Distribution 18 workers
eBuildingType::granary - Grand Agora 5×6Distribution Rotates to 6x5 the other way round.
eBuildingType::grandAgora - Horse Trainer 2×2Distribution 4 workers
eBuildingType::horseTrainer - Oil Vendor 2×2Distribution 4 workers
eBuildingType::oilVendor - Pier 2×2Distribution
eBuildingType::pier - Trade Post 4×4Distribution 24 workers
eBuildingType::tradePost - Warehouse 3×3Distribution 12 workers
eBuildingType::warehouse - Wine Vendor 2×2Distribution 4 workers
eBuildingType::wineVendor - Bibliotheke 2×2Education 5 workers
eBuildingType::bibliotheke - College 3×3Education 12 workers
eBuildingType::college - Inventor's Workshop 3×3Education 12 workers
eBuildingType::inventorsWorkshop - Laboratory 4×4Education 9 workers
eBuildingType::laboratory - Museum 6×6Education 50 workers
eBuildingType::museum - Museum Atlantika 8×8Education
eBuildingType::museumAtlantika - Observatory 5×5Education 18 workers
eBuildingType::observatory - Observatory Kosmika 9×9Education
eBuildingType::observatoryKosmika - University 3×3Education 12 workers
eBuildingType::university - Drama School 3×3Entertainment 10 workers
eBuildingType::dramaSchool - Gymnasium 3×3Entertainment 7 workers
eBuildingType::gymnasium - Stadium 5×10Entertainment Rotates to 10x5 the other way round.
eBuildingType::stadium - Theater 5×5Entertainment 18 workers
eBuildingType::theater - Carding Shed 2×2Farming 8 workers
eBuildingType::cardingShed - Carrots Farm 3×3Farming 10 workers
eBuildingType::carrotsFarm - Corral 4×4Farming 25 workers
eBuildingType::corral - Dairy 2×2Farming 8 workers
eBuildingType::dairy - Fishery 2×2Farming 10 workers
eBuildingType::fishery - Grower's Lodge 2×2Farming 12 workers
eBuildingType::growersLodge - Hunting Lodge 2×2Farming 8 workers
eBuildingType::huntingLodge - Onions Farm 3×3Farming 10 workers
eBuildingType::onionsFarm - Orange Tender's Lodge 2×2Farming 12 workers
eBuildingType::orangeTendersLodge - Urchin Quay 2×2Farming 10 workers
eBuildingType::urchinQuay - Wheat Farm 3×3Farming 10 workers
eBuildingType::wheatFarm - Maintenance Office 2×2Government 5 workers
eBuildingType::maintenanceOffice - Palace 4×8Government Rotates to 8x4 the other way round.
eBuildingType::palace - Podium 2×2Government 4 workers
eBuildingType::podium - Tax Office 2×2Government 8 workers
eBuildingType::taxOffice - Hospital 4×4Health 11 workers
eBuildingType::hospital - Avenue 1×1Infrastructure
eBuildingType::avenue - Corinthian Column 1×1Infrastructure
eBuildingType::corinthianColumn - Doric Column 1×1Infrastructure
eBuildingType::doricColumn - Fountain 2×2Infrastructure 4 workers
eBuildingType::fountain - Ionic Column 1×1Infrastructure
eBuildingType::ionicColumn - Road 1×1Infrastructure
eBuildingType::road - Armory 2×2Military 18 workers
eBuildingType::armory - Chariot Factory 4×4Military 30 workers
eBuildingType::chariotFactory - Gatehouse 2×5Military Rotates to 5x2 the other way round.
eBuildingType::gatehouse - Horse Ranch 3×3Military 15 workers
eBuildingType::horseRanch - Horse Ranch Enclosure 4×4Military An unstaffed paddock attached to a Horse Ranch, not an independent building.
eBuildingType::horseRanchEnclosure - Tower 2×2Military 15 workers
eBuildingType::tower - Trireme Wharf 3×3Military A full 100-strong rowing crew, not shipyard labour. 100 workers
eBuildingType::triremeWharf - Wall 1×1Military
eBuildingType::wall - Watch Post 2×2Military 6 workers
eBuildingType::watchPost - Grand Monument to the Sky 8×8Monuments
eBuildingType::grandMonumentToTheSky - Great Pyramid 7×7Monuments
eBuildingType::greatPyramid - Majestic Pyramid 9×9Monuments
eBuildingType::majesticPyramid - Modest Pyramid 3×3Monuments
eBuildingType::modestPyramid - Monument to the Sky 6×6Monuments
eBuildingType::monumentToTheSky - Pyramid 5×5Monuments
eBuildingType::pyramid - Pyramid of the Pantheon 11×9Monuments
eBuildingType::pyramidOfThePantheon - Small Monument to the Sky 5×5Monuments
eBuildingType::smallMonumentToTheSky - Black Marble Workshop 2×2Raw materials 15 workers
eBuildingType::blackMarbleWorkshop - Masonry Shop 2×2Raw materials 15 workers
eBuildingType::masonryShop - Timber Mill 2×2Raw materials 12 workers
eBuildingType::timberMill - Altar of Olympus 8×8Religion
eBuildingType::altarOfOlympus - Major Shrine 8×8Religion One is built per god (fourteen in total) - a Shrine fully exalted to its final tier.
eBuildingType::majorShrine - Minor Shrine 3×3Religion One is built per god (fourteen in total) - the first tier of a sanctuary.
eBuildingType::minorShrine - Shrine 6×6Religion One is built per god (fourteen in total) - a Minor Shrine grown to its second tier.
eBuildingType::shrine - Temple of Olympus 8×8Religion
eBuildingType::templeOfOlympus - Artisans' Guild 2×2Workshops 25 workers
eBuildingType::artisansGuild - Foundry 2×2Workshops 15 workers
eBuildingType::foundry - Mint 2×2Workshops 15 workers
eBuildingType::mint - Olive Press 2×2Workshops 12 workers
eBuildingType::olivePress - Refinery 2×2Workshops 16 workers
eBuildingType::refinery - Sculpture Studio 2×2Workshops 12 workers
eBuildingType::sculptureStudio - Winery 2×2Workshops 12 workers
eBuildingType::winery
Nothing matches that.