Last commit f549467
Caesar II
- Setting
- Roman Empire
- Developer
- Impressions Games
- Publisher
- Sierra On-Line
David Lester (design) · Simon Bradbury (programming) · Chris Beatrice (art)
Transitional generation between Caesar and Caesar III. The first of the two undocumented earlier titles to get an open engine — a clean-room decompilation, byte-exact against the original PS.EXE, with a native and browser port built on top of it.
Credits
- Design
- David Lester, Christopher J. Foster
- Additional design
- Simon Bradbury
- Programming
- Simon Bradbury
- Production
- Christopher J. Foster
- Art direction
- Chris Beatrice
- Graphics and animation
- Heidi Mann, Scot B. Forbes, Andrea Muzeroll, Chris Beatrice
- Sound and music
- Jason P. Rinaldi, Jeremy A. Bell
- Speech recording and production
- PolyLang Multimedia Ltd.
- Translation and re-recording
- Coktel Vision
- Voice talent (English)
- Christopher Wilkinson, Mike Broadbent Jones, Krysia Campbell, Raymond Greenoaken
- Video compression
- Steven Serafino
- Documentation and research
- Todd Capute, Jennifer Hawthorne
- Director of technology
- David Mitton
- Quality assurance manager
- Steven Serafino
- Lead tester
- Edward Pugsley
- Quality assurance
- Ken Ford, Michael Lescault, Joseph McGuire
- Additional testing
- Christopher Bamford, Louis Ely, Jeffrey Fiske, Gregor Koomey, Larry Mangum, Phillip Conrad
- Based on Caesar by
- Simon Bradbury, David Lester
- Smacker video technology by
- Invisible Inc. (d.b.a. RAD Software)
File formats
Buildings
3 buildings → Every building the engine defines, with its footprint in tiles and the constant that names it in the source. Filterable by name or category.Housing
32 rungs -> The ladder a citizen climbs, rung by rung, and what each one demands before it will evolve - the number half this game's mission goals are written against.Mechanics
Growth tiers -> Caesar II runs one evolution pass over the city map each cycle, and it doesn't only decide whether a house upgrades. Wells, fountains, bathhouses, forums and temples are on the same pass, growing and shrinking through their own tiers by the same land-value logic - a design later Impressions games mostly dropped in favour of fixed-size civic buildings.Production
5 producers -> Every chain from raw material to finished good, read out of the engine rather than timed with a stopwatch - with the rate it steps each workshop's progress bar with, where the source states one in a shape this page can stand behind.Campaign
32 provinces -> Every province the game can hand you, and why they are not a sequence - you civilize outward from Latium in an order of your own.Cheats
3 codes -> Every documented cheat code, and how to trigger it - save-file byte offsets for the two games that predate any cheat box, and the Ctrl+Alt+C codes the later manuals never mention for the rest.Open-source engines
Last commit a8b0fea
How to play it today
Every engine above needs a copy of the original game. They ship code, not assets — none of them is a way to play Caesar II without owning it.
GOG only, packaged to run under DOSBox. Caesar II has never been sold on Steam.
- PCGamingWiki — Caesar II ↗ Compatibility notes for the DOS/Windows original and the DOSBox re-release.
- Play in a browser — Caesar II Port ↗ The engine reconstruction above, running via WebAssembly. Needs your own copy of the game data, imported client-side into the browser's own storage; nothing is uploaded.
Tools & Mods
- ModDB — Caesar II Tool No mods or articles listed as of writing - the files tab has the official v1.01 Windows patch and a magazine cover-disc scan, but no fan tools.
Manual
Caesar II manual (Impressions Games / Sierra) -> Scanned copy, Internet Archive.Community
Shared forums covering the whole series, including Caesar II.
GOG's own discussion board, shared across all three Caesar titles since GOG sells them as one series listing.
Covers the whole series in one place. Reddit blocks automated fetches from this machine, so its traffic level wasn't independently checked before adding it — the way MobyGames and a few other sources are handled elsewhere on this site.