Caesar III Production

Production chains

Every building that makes something: what it takes in, what it puts out, how many labourers it wants, and — where the source states it in a shape this page can stand behind — the rate the engine steps its progress bar with. Read out of Julius's own building source rather than timed in play.

Raw materials

Building Takes Makes Size Workers Rate Full Difficulty %
Clay Pit BUILDING_CLAY_PIT Clay 2×2 200
Fruit Farm BUILDING_FRUIT_FARM Fruit 3×3 200
Iron Mine BUILDING_IRON_MINE Iron 2×2 200
Marble Quarry BUILDING_MARBLE_QUARRY Marble 2×2 200
Olive Farm BUILDING_OLIVE_FARM Olives 3×3 200
Pig Farm BUILDING_PIG_FARM Meat 3×3 200
Timber Yard BUILDING_TIMBER_YARD Timber 2×2 200
Vegetable Farm BUILDING_VEGETABLE_FARM Vegetables 3×3 200
Vines Farm BUILDING_VINES_FARM Vines 3×3 200
Wheat Farm BUILDING_WHEAT_FARM Wheat 3×3 200

Workshops

Building Takes Makes Size Workers Rate Full Difficulty %
Furniture Workshop BUILDING_FURNITURE_WORKSHOP Timber Furniture 2×2 400
Oil Workshop BUILDING_OIL_WORKSHOP Olives Oil 2×2 400
Pottery Workshop BUILDING_POTTERY_WORKSHOP Clay Pottery 2×2 400
Weapons Workshop BUILDING_WEAPONS_WORKSHOP Iron Weapons 2×2 400
Wine Workshop BUILDING_WINE_WORKSHOP Vines Wine 2×2 400