Caesar III Production

Production chains

Every building that makes something: what it takes in, what it puts out, how many labourers it wants, and — where the source states it in a shape this page can stand behind — the rate the engine steps its progress bar with. Read out of Julius's own building source rather than timed in play.

Raw materials

Building Takes Makes Size Workers Rate Full Difficulty %
Clay Pit BUILDING_CLAY_PIT — Clay 2×2 — — 200 —
Fruit Farm BUILDING_FRUIT_FARM — Fruit 3×3 — — 200 —
Iron Mine BUILDING_IRON_MINE — Iron 2×2 — — 200 —
Marble Quarry BUILDING_MARBLE_QUARRY — Marble 2×2 — — 200 —
Olive Farm BUILDING_OLIVE_FARM — Olives 3×3 — — 200 —
Pig Farm BUILDING_PIG_FARM — Meat 3×3 — — 200 —
Timber Yard BUILDING_TIMBER_YARD — Timber 2×2 — — 200 —
Vegetable Farm BUILDING_VEGETABLE_FARM — Vegetables 3×3 — — 200 —
Vines Farm BUILDING_VINES_FARM — Vines 3×3 — — 200 —
Wheat Farm BUILDING_WHEAT_FARM — Wheat 3×3 — — 200 —

Workshops

Building Takes Makes Size Workers Rate Full Difficulty %
Furniture Workshop BUILDING_FURNITURE_WORKSHOP Timber Furniture 2×2 — — 400 —
Oil Workshop BUILDING_OIL_WORKSHOP Olives Oil 2×2 — — 400 —
Pottery Workshop BUILDING_POTTERY_WORKSHOP Clay Pottery 2×2 — — 400 —
Weapons Workshop BUILDING_WEAPONS_WORKSHOP Iron Weapons 2×2 — — 400 —
Wine Workshop BUILDING_WINE_WORKSHOP Vines Wine 2×2 — — 400 —