Caesar Housing

Housing ladder

Sixteen grades, from the hut the Housing command places to a 3×3 house, with what each needs to keep its place, what it needs to climb, and how many people it holds. The game names no grade, so they are numbered; and the ladder is not quite a ladder, because a house climbs to a pair of tiles or to a single one depending on room, and the routes meet again.

# Rung Size People Climbs above Falls below Needs
1 Grade 1 tile 0xC8 1×1 4 0 0 Keeps: nothing. To climb: nothing beyond land value. Tax units a tile: 1. Falls to bare ground below 0. Collapses to rubble, and a rioter appears, if unrest at its cell passes 20.
2 Grade 2 tile 0xC9 1×1 4 1 1 Keeps: nothing. To climb: water. Tax units a tile: 2. Collapses if unrest passes 30.
3 Grade 3 tile 0xCA 1×1 8 2 2 Keeps: water. To climb: nothing beyond land value. Tax units a tile: 4. Collapses if unrest passes 40.
4 Grade 4 tile 0xCB 1×1 12 4 3 Keeps: water. To climb: forum road, a city of 100 people. Tax units a tile: 6. Collapses if unrest passes 48. Climbs to a pair (0xCC) if the cell to its right is free or a small house, otherwise to the one-tile 0xCF.
5 Grade 5 tile 0xCC 2×1 24 5 5 Keeps: water, a forum road. To climb: a city of 200 people. Tax units a tile: 7. A pair: two tiles, the right one swallowed from the neighbour.
6 Grade 6 tile 0xCD 2×1 40 6 6 Keeps: water, a forum road. To climb: a market in reach, a city of 300 people. Tax units a tile: 10.
7 Grade 7 tile 0xCE 2×1 48 7 7 Keeps: water, a forum road, a market. To climb: baths in reach, a city of 400 people. Tax units a tile: 14. Climbs to the pair 0xD1.
8 Grade 8 tile 0xCF 1×1 20 6 5 Keeps: water, a forum road. To climb: a market in reach, a city of 300 people. Tax units a tile: 9. The one-tile branch, where a pair could not form. Falls back to 0xCB.
9 Grade 9 tile 0xD0 1×1 24 7 7 Keeps: water, a forum road, a market. To climb: baths in reach, a city of 400 people, and a free or small neighbour to its right. Tax units a tile: 13. Becomes the pair 0xD1.
10 Grade 10 tile 0xD1 2×1 32 10 8 Keeps: water, a forum road, a market, baths. To climb: a city of 500 people. Tax units a tile: 15. Both branches meet here.
11 Grade 11 tile 0xD2 2×1 32 13 11 Keeps: water, a forum road, a market, baths. To climb: a school or hospital, a city of 600 people. Tax units a tile: 16.
12 Grade 12 tile 0xD3 2×1 24 16 14 Keeps: water, a forum road, a market, baths, a school or hospital. To climb: a city of 700 people. Tax units a tile: 17.
13 Grade 13 tile 0xD4 2×1 24 18 17 Keeps: water, a forum road, a market, baths, a school or hospital. To climb: entertainment, a city of 800 people, and room for a 2×2. Tax units a tile: 18.
14 Grade 14 tile 0xD5 2×2 32 20 19 Keeps: water, a forum road, a market, baths, a school or hospital, entertainment. To climb: a city of 900 people. Tax units a tile: 20. Falls back to two 0xD4 pairs.
15 Grade 15 tile 0xD6 2×2 32 22 21 Keeps: water, a forum road, a market, baths, a school or hospital, entertainment. To climb: a city of 1000 people and room for a 3×3. Tax units a tile: 22.
16 Grade 16 tile 0xD7 3×3 36 — 23 Keeps: water, a forum road, a market, baths, a school or hospital, entertainment. To climb: nothing: the top grade. Tax units a tile: 25. Falls back to a 2×2, a pair and three one-tile houses.