Caesar Housing
Housing ladder
Sixteen grades, from the hut the Housing command places to a 3×3 house, with what each needs to keep its place, what it needs to climb, and how many people it holds. The game names no grade, so they are numbered; and the ladder is not quite a ladder, because a house climbs to a pair of tiles or to a single one depending on room, and the routes meet again.
| # | Rung | Size | People | Climbs above | Falls below | Needs |
|---|---|---|---|---|---|---|
| 1 | Grade 1 tile 0xC8 | 1×1 | 4 | 0 | 0 | Keeps: nothing. To climb: nothing beyond land value. Tax units a tile: 1. Falls to bare ground below 0. Collapses to rubble, and a rioter appears, if unrest at its cell passes 20. |
| 2 | Grade 2 tile 0xC9 | 1×1 | 4 | 1 | 1 | Keeps: nothing. To climb: water. Tax units a tile: 2. Collapses if unrest passes 30. |
| 3 | Grade 3 tile 0xCA | 1×1 | 8 | 2 | 2 | Keeps: water. To climb: nothing beyond land value. Tax units a tile: 4. Collapses if unrest passes 40. |
| 4 | Grade 4 tile 0xCB | 1×1 | 12 | 4 | 3 | Keeps: water. To climb: forum road, a city of 100 people. Tax units a tile: 6. Collapses if unrest passes 48. Climbs to a pair (0xCC) if the cell to its right is free or a small house, otherwise to the one-tile 0xCF. |
| 5 | Grade 5 tile 0xCC | 2×1 | 24 | 5 | 5 | Keeps: water, a forum road. To climb: a city of 200 people. Tax units a tile: 7. A pair: two tiles, the right one swallowed from the neighbour. |
| 6 | Grade 6 tile 0xCD | 2×1 | 40 | 6 | 6 | Keeps: water, a forum road. To climb: a market in reach, a city of 300 people. Tax units a tile: 10. |
| 7 | Grade 7 tile 0xCE | 2×1 | 48 | 7 | 7 | Keeps: water, a forum road, a market. To climb: baths in reach, a city of 400 people. Tax units a tile: 14. Climbs to the pair 0xD1. |
| 8 | Grade 8 tile 0xCF | 1×1 | 20 | 6 | 5 | Keeps: water, a forum road. To climb: a market in reach, a city of 300 people. Tax units a tile: 9. The one-tile branch, where a pair could not form. Falls back to 0xCB. |
| 9 | Grade 9 tile 0xD0 | 1×1 | 24 | 7 | 7 | Keeps: water, a forum road, a market. To climb: baths in reach, a city of 400 people, and a free or small neighbour to its right. Tax units a tile: 13. Becomes the pair 0xD1. |
| 10 | Grade 10 tile 0xD1 | 2×1 | 32 | 10 | 8 | Keeps: water, a forum road, a market, baths. To climb: a city of 500 people. Tax units a tile: 15. Both branches meet here. |
| 11 | Grade 11 tile 0xD2 | 2×1 | 32 | 13 | 11 | Keeps: water, a forum road, a market, baths. To climb: a school or hospital, a city of 600 people. Tax units a tile: 16. |
| 12 | Grade 12 tile 0xD3 | 2×1 | 24 | 16 | 14 | Keeps: water, a forum road, a market, baths, a school or hospital. To climb: a city of 700 people. Tax units a tile: 17. |
| 13 | Grade 13 tile 0xD4 | 2×1 | 24 | 18 | 17 | Keeps: water, a forum road, a market, baths, a school or hospital. To climb: entertainment, a city of 800 people, and room for a 2×2. Tax units a tile: 18. |
| 14 | Grade 14 tile 0xD5 | 2×2 | 32 | 20 | 19 | Keeps: water, a forum road, a market, baths, a school or hospital, entertainment. To climb: a city of 900 people. Tax units a tile: 20. Falls back to two 0xD4 pairs. |
| 15 | Grade 15 tile 0xD6 | 2×2 | 32 | 22 | 21 | Keeps: water, a forum road, a market, baths, a school or hospital, entertainment. To climb: a city of 1000 people and room for a 3×3. Tax units a tile: 22. |
| 16 | Grade 16 tile 0xD7 | 3×3 | 36 | — | 23 | Keeps: water, a forum road, a market, baths, a school or hospital, entertainment. To climb: nothing: the top grade. Tax units a tile: 25. Falls back to a 2×2, a pair and three one-tile houses. |